![]() Otherwise I would likely gamble for the more important slots (Gloves, Helmet). After this, you can either go the highest chance route: For raekors this is Pants, Boots, Gloves, Helm, Chest (I believe). To get it: Gamble different pieces at Kadala until you get the set piece and then move on, I would likely gamble slots that share other pieces which could serve useful first. However, sets are super-powerful and you likely won't run it comfortably without one. Crusaders could do a cooldown reduction focused build without Akkhans to go semi-perma akkarat and get up there aswell. ![]() Some classes will be able to get to T6 before others: for example - Demon hunters can run T6 with only 4 piece marauders while Wizards likely need 6 piece firebirds. You only want to hit each mob for a split second and speed through your rifts.īasically, to run T6 comfortably you should have some kind of build or sets in mind that will take you there. Focus on killing speed versus higher torment. Monster EXP through, that is multiplied by torment level and is very nice- but not mandatory or needed in any way. Also, avoid rubies in helm, that is only multiplied in GR's (in T6 it is only around a 1-4% increase~ give or take). ![]() If you are dependent on something else (reapers, gungdo gear, Warz Armguards) then just forget about it - at BEST it's a 10% exp increase. You will get this eventually, but if you find a decent pair of Custerian Wristguards you can use them with Hoarders. Other noteworthy bracers to look for would be Nemesis (Swap-in at shrines).ģ.5: Getting the first 200 paragon means that you no longer have to look for movementspeed on boots. With some AoE, these bracers can give you great boosts of speed so you can run your rifts faster. For most maps with a decent speed you can keep this up 100%.ģ.4: If you have nothing better for the slot, Warzechian Armguards (bracers). Harrington gives you 110-130% damage bonus for 10 seconds when you open: Loose stone, corpse, chest, 'insert clickable thing that does not smash'. The first combo will give you immortality on a torment level you can clear comfortably, getting you trillions of sheet toughness (get avarice band on T2+ aswell). If you did 3.1, a RORG would give you the lvl 3 benefit of all your sets.ģ.3: Goldwrap + Gem of the Hoarder + Averice band (act 3 cache) OR Harrington waistguard. If you want a RORG, do it now on T2 or later on T6. T2 has a 50% drop chance in caches for a legendary, T1 has no such benefit. Try to look for the same affixes as earlier (Mainstat,vit,CC,Crit).ģ.2: If you before 3.1 or after 3.1 feel comfortable with T2, feel free to go do bounties again. Shoulder Asheara, Chest Aughild, Gloves Sage, Pants Captain, Boots Asheara, Belt Captain, Bracers Aughild, Helm Sage. Going with sets, craft 2 of each part, ie. You are looking for Asheara, Aughild, Sage, Sunder, Arcane Barb, Devastator, well. However, if you want to gear up through the levels instead, then here's some tips:ģ.1: Get Recipes from T1 Rifts. (Toxin, Pain Enhancer, that kind of stuff)īasically at this point you could farm T1-T2, gamble away and hope you get your set (flavour of the month) soon from #KADALAWIFE so you can run T6. If you went with a resource spender build and have a very slow weapon (1.0) it will make you jump up in torment quite quick. Which legendary gems to use? I suggest anything that is WeaponDps% at this point. Then you can take the GRift townportal straight back to the boss. To exit the bounty without removing your town portal in the rift, open your MAP (M) and teleport using that. If you want to spent your time efficiently meanwhile, make a townportal in the greater rift trial and go do bounties meanwhile. gems in the process (about GR10 is Torment 1, netting you 10 legendary gems). Doing this means that the rift key will only go up one level, allowing you to get many Leg. When you do this GR1 key, you want to wait until the timer says 4:30 left OR LESS. To do this, you start the trial and immediately teleport back to town (Get a GR1 key). Once you have found your first rift trial key from torment 1 you likely want to get as much out of it as possible (presuming T1 is still slow). The reason we do normal is because there is no legendary drop difference until Torment 1 and up (which also enables class sets as drops). The reason for this is that you just want to get a greater rift key. If you are softcore, don't be afraid to try torment 1 asap, even if it is a little slow. Full clears spend less keys while RG clears give you more bloodshards. How to farm this? Normal rifts would be fastest, full clears or RG clears - up to you. If you use a resource spender build try to get a decent 2h. To do this, you basically just want rares with 'correct' affixes.
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